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Entertainment / Media benchmarks · 2026

Streaming services, ticketing, gaming, publishing. Subscription-led monetization for most categories. Content-launch tentpoles drive acquisition spikes.

Snapshot

Streaming services, ticketing, gaming, publishing. Subscription-led monetization for most categories. Content-launch tentpoles drive acquisition spikes.

Key benchmarks · 2026

Avg signup CVR
2.5–6.0%
Free-to-paid CVR
12–28%
Target CAC
$22–95
Avg monthly churn (streaming)
3–7%
CAC payback
4–12 months

Channel mix notes

Tentpole content drops drive 40%+ of monthly acquisition. Off-platform paid amplifies tentpoles — not always-on.

Primary channels for this industry

Build a media plan for this industry: Use the budget allocator, CAC payback calculator, and LTV:CAC calculator.

How to read these benchmarks

These Entertainment / Media numbers are medians and spreads - your mileage varies by offer and creative. With avg signup cvr reaching 2.5–6.0%, a result inside the range usually means the constraint is elsewhere - offer, landing experience, or measurement - while a result well outside it points straight at targeting, creative, or bid strategy. Compare like with like - same funnel stage, same objective, same season - because a top-of-funnel number judged against a bottom-of-funnel benchmark will always mislead.

How to use this page. Find the funnel stage you are buying, read the range, and calculate the gap to your live numbers. Model the revenue impact of closing that gap with the break-even ROAS and CAC payback calculators, then pressure-test the plan against the full 2026 benchmarks compendium.

Sourcing. Ranges are RGM's 2026 synthesis of platform-reported figures and aggregated account data, expressed as medians and typical spreads rather than single points. They move with season, auction pressure, and creative quality, so re-check them each quarter.